Level Creation and Modeling (38) |
Part |
Description |
Author |
Link |
Type |
|
Official HEK Tutorial |
Bungie/Gearbox |
HBO, NA |
Text |
1 |
Creating a Ground Texture in Photoshop |
kirks4 |
MODS, MAPS |
Video |
2 |
Creating the Sky Box in 3ds max |
kirks4 |
MODS, MAPS |
Video |
3 |
Modifying the Mountain Boundary |
kirks4 |
MODS, MAPS |
Video |
4 |
Modifying the Ground Geometry |
kirks4 |
MODS, MAPS |
Video |
5 |
Modeling and Texturing a Base |
kirks4 |
MODS, MAPS |
Video |
6 |
Attaching the Base to the Ground |
kirks4 |
MODS, MAPS |
Video |
7 |
Compiling the Scenario with Tool |
kirks4 |
MODS, MAPS |
Video |
8 |
Populating the Map in Sapien |
kirks4 |
MODS, MAPS |
Video |
9 |
Building the Map with Tool |
kirks4 |
MODS, MAPS |
Video |
10 |
Example Files for Splinter Tutorial |
kirks4 |
MODS |
Files |
1 |
Outdoor Map - Modeling the Basic BSP |
FireDragon04 |
MAPS, GBX |
Video |
2 |
Outdoor Map - Adding Bases and Texturing |
FireDragon04 |
MAPS, GBX |
Video |
3 |
Outdoor Map - Tool / Guerilla / Sapien |
FireDragon04 |
MAPS, GBX |
Video |
1 |
Indoor Forerunner Map - Modeling |
FireDragon04 |
MAPS, GBX |
Video |
2 |
Indoor Forerunner Map - Texturing |
FireDragon04 |
MAPS, GBX |
Video |
3 |
Forerunner Map - Compiling / Sapien |
FireDragon04 |
MAPS, GBX |
Video |
1 |
Underground Tunnel - Basic Entrance |
kirks4 |
MODS, MAPS |
Video |
2 |
Underground Tunnel - Ramp |
kirks4 |
MODS, MAPS |
Video |
3 |
Underground Tunnel - Barracks |
kirks4 |
MODS, MAPS |
Video |
4 |
Underground Tunnel - Final Export |
kirks4 |
MODS, MAPS |
Video |
5 |
Underground Tunnel - Tool |
kirks4 |
MODS, MAPS |
Video |
6 |
Underground Tunnel - Sapien |
kirks4 |
MODS, MAPS |
Video |
7 |
Underground Tunnel - Example Files |
kirks4 |
MODS |
Files |
|
Basic Base Modeling |
Dominator |
MAPS |
Video |
|
Advanced Base Modeling (Using Editable Poly) |
Offspring |
MAPS |
Video |
|
Modeling a Cave in 3ds max |
Jacob Rye |
MAPS |
Video |
|
Using Box Modeling Techniques |
GUY |
MAPS, GBX |
Text |
|
Creating Basic Terrain |
SomeRhino |
WIKI |
Text |
|
Using Height Maps to Create Terrain |
Hailfire |
MAPS |
Text |
|
Using Displacement Modifier to Create Terrain |
EViLDaVE |
WIKI |
Text |
|
Gmax Map Modelling / Level Creation |
afridge |
MAPS |
Video |
|
Gmax Texturing & Exporting with Chimp |
afridge |
MAPS |
Video |
|
Basic Mapping and Level Creation |
{KaS} Korori |
MAPS |
PDF/Text |
|
Adding Water with Fog to your Level |
Patrickssj6 |
MODS |
Text |
|
Adding an a30-style Waterfall to Your Map |
Unknown |
Local, WIKI |
PDF/Text |
|
Adding Wind to Your Map in Sapien |
MasterChief_123 |
WIKI |
Text |
|
Netgame Flag Placement |
Xzzy |
WIKI |
Text |
Character and Biped Modeling, Animating, and Tagging (8) |
Part |
Description |
Author |
Link |
Type |
|
Biped Rigging in 3ds max (Halo 2 MC) |
Jahrain |
MAPS |
Video |
|
Biped Rigging in 3ds max (custom biped) |
Wave of Lag |
MAPS |
Video |
|
Biped Rigging in 3ds max (Ninja biped) |
Unknown |
MAPS |
Video |
|
Custom Third Person Animations |
Unknown |
MAPS |
Video |
|
Animating Basics |
KiLLa |
Local, WIKI |
PDF/Text |
|
Animating the Master Chief (3p) |
KiLLa |
Local, WIKI |
PDF/Text |
|
Changing Player Appearance (Play as Elite) |
{AM}Deth |
MAPS |
Video |
|
Old Method of Biped Rigging (Not Desirable) |
Jahrain |
MAPS |
PDF |
Vehicle Modeling, Animating, and Tagging (8) |
Part |
Description |
Author |
Link |
Type |
1 |
Modeling/Skinning a Custom Turret |
TheGhost |
MAPS, FF, GBX |
Video |
2 |
Animating a Custom Turret |
TheGhost |
MAPS, FF, GBX |
Video |
3 |
Tagging a Custom Turret |
TheGhost |
MAPS, FF, GBX |
Video |
|
Creating a Custom Vehicle |
Axeman |
MODS, WIKI |
Text |
|
Vehicle Animations |
SSDC & Cpt D |
MAPS, NA |
Text |
|
Creating Regions (mainly for vehicles) |
KiLLa |
GBX |
Text |
|
Adding Lights to an Object (Ghost) |
NiTrOuSoXiDe |
Local, EPGS |
PDF/Text |
|
Adding Seats to Vehicles in Guerilla |
Ang88 |
WIKI |
Text |
Weapon Modeling, Animating, and Tagging (21) |
Part |
Description |
Author |
Link |
Type |
1 |
Exporting an Existing Model for Reference |
HMChelljumper |
MAPS, NA |
Video |
2 |
Modeling the Weapon in 3ds max |
HMChelljumper |
MAPS, NA |
Video |
3 |
Compiling the Weapon with Tool |
HMChelljumper |
MAPS, NA |
Video |
1 |
M4-90 shotgun - Modeling |
SMASH |
MAPS, NA |
Video |
2 |
M4-90 shotgun - Texturing |
SMASH |
MAPS, NA |
Video |
3 |
M4-90 shotgun - Tagging |
SMASH |
MAPS, NA |
Video |
4 |
M4-90 shotgun - Tool and Guerilla |
SMASH |
MAPS, NA |
Video |
5 |
M4-90 shotgun - Finishing Up |
SMASH |
MAPS, NA |
Video |
1 |
Setting up Your Weapon in 3ds max |
Choel/DepthCharge |
WIKI |
Text |
2 |
Creating the .weapon Tag |
Choel/DepthCharge |
WIKI |
Text |
3 |
Adding Light Volumes to Weapons |
Choel/DepthCharge |
WIKI |
Text |
|
Custom First Person Animations |
Patrickssj6 |
MAPS |
Video |
|
Custom First Person Animations |
CMDR Reservoir |
MODS |
Text |
|
A Guide to FP Animations |
An Emu |
WIKI |
Text |
|
Creating a Simple Custom Weapon |
ZiON |
WIKI |
Text |
|
Creating a Custom Weapon |
Axeman |
MODS |
Text |
|
Creating a Custom Weapon in Gmax |
SlyFox |
Local, MAPS |
Text |
|
Adding Custom Sounds to Your Weapon |
Cpt Lag |
WIKI |
Text |
|
Custom Strings for Your Weapons |
SteelixB |
WIKI |
Text |
|
Making FP and 3P Weapon Models Work |
NiTrOuSoXiDe |
Local, EPGS |
PDF/Text |
|
Adding Zoom to a Weapon |
x13igDudex12 |
MAPS, MODS |
Text |
Scenery Modeling, Animating, and Tagging (6) |
Part |
Description |
Author |
Link |
Type |
|
Creating Custom Scenery |
FireDragon04 |
MAPS, GBX |
Video |
|
Creating Animated Scenery |
|-GMP-| |
MODS |
Text |
|
Animated Scenery from Scratch |
offspring |
MAPS |
Video |
|
Destructible Scenery and LODs |
BUDRO |
Local |
Text |
|
Creating Detailed Object Collections (DOBC) |
ZexGX |
Local, EPGS |
PDF/Text |
|
Creating Bump-Mapped Scenery |
Sunny Sharma |
MODS |
Text |
Sound Tag Creation (3) |
Part |
Description |
Author |
Link |
Type |
|
Creating Custom Sounds |
Sunny Sharma |
WIKI |
Text |
|
Advanced Custom Sounds |
T3h_lag |
Local, GBX |
PDF/Text |
|
Creating Sounds for Halo |
NiTrOuSoXiDe |
Local, EPGS |
PDF/Text |
User Interface (UI) Element Creation (8) |
Part |
Description |
Author |
Link |
Type |
|
Custom Ammo Meters for Your Guns |
TheGhost |
MAPS, FF, GBX |
Video |
|
Custom Pickup Icons for Your Guns |
TheGhost |
FF, GBX |
Video |
|
Custom Reticles (Aiming Crosshair) |
Mithos |
Local, GBX |
PDF/Text |
|
Creating Sprites (for Crosshairs/Reticles) |
Burnination |
Local |
Video |
|
Creating new .font tags |
Random |
FF, GBX |
Text |
|
Creating New HUD Messages |
kornman00 |
NA, GBX |
PDF/Text |
|
Custom UI Map Creation Basics |
Zeph |
MAPS |
PDF |
|
Custom UI / Main Menu Map |
dg945 |
MAPS |
Video |
Sky Elements Creation (4) |
Part |
Description |
Author |
Link |
Type |
|
Creating a Custom Sky |
theguy2042000 |
MAPS |
PDF |
|
Creating a Custom Sky (Moon Base) |
EViLDaVE |
WIKI |
Text |
|
Modeling and Modding an Existing Sky |
Unknown |
WIKI |
Text |
|
Creating a Custom Sky |
mattp001 |
MODS, WIKI |
Text |
Bitmaps, Textures, and Shaders Creation and Tagging (9) |
Part |
Description |
Author |
Link |
Type |
|
Creating Bump Maps |
CrowPath |
NA, Local |
Text |
|
Creating Tilable Textures for Detail Maps |
EViLDaVE |
WIKI |
Text |
|
How to Beautify Textures for the Engine |
Sunny Sharma |
MAPS |
PDF |
|
Creating Sequences of Sprites |
SteelixB |
WIKI |
Text |
|
Simple UVW Mapping |
mattp001 |
WIKI |
Text |
|
Advanced UVW Mapping / Unwrapping |
EViLDaVE |
WIKI |
Text |
|
Rock and Cliff Texturing |
Quidnunc |
MAPS |
PDF |
|
Creating a Chrome Metal Shader |
Masters1337 |
Local, GBX |
PDF/Text |
|
Replacing Existing Texture with Your Own |
HitManBob |
WIKI |
Text |
Single Player Modding and Scripting and Implementation (10) |
Part |
Description |
Author |
Link |
Type |
|
Making a Cutscene for Solo Maps |
p0lar_bear |
WIKI |
Text |
|
Trigger Volumes for Dummies |
p0lar_bear |
WIKI |
Text |
|
Setting Navigation/Waypoints |
p0lar_bear |
WIKI |
Text |
|
Rules of Thumb for Single Player Maps |
p0lar_bear |
WIKI |
Text |
|
Basic Scripting |
9mm-man |
FF |
Video |
|
Basics of Scripting |
Multix |
MAPS |
PDF |
|
Scripting Music for SP |
Pkmnrulz240 |
WIKI |
Text |
|
Cutscene Camera Movement |
DHalo |
MAPS, NA |
Video |
|
Syncing Devices with Scripts for MP Use |
Random |
FF |
Text |
|
Vehicle Teleporting (with Application) |
BioCroc |
MAPS |
Video |
Miscellaneous Tutorials (20) |
Part |
Description |
Author |
Link |
Type |
|
How to Use HaloCE’s Devmode Effectively |
Timo12 |
WIKI |
Text |
|
HaloCE Developer Mode Commands |
Timo12 |
MAPS |
PDF |
|
Adding Artificial Intelligence (AI) |
Aztec & SRG |
MODS, WIKI |
Video |
1 |
Fixing Geometry Errors Part 1 |
{NcS}~Rm |
MAPS |
Video |
2 |
Fixing Geometry Errors Part 2 |
{NcS}~Rm |
MAPS |
Video |
3 |
Fixing Geometry Errors Part 3 |
{NcS}~Rm |
MAPS |
Video |
|
Fixing Open Edges & Other Tool Geometry Errors |
EViLDaVE |
WIKI |
Text |
1 |
AI Tagging and Actor Manipulation |
PlasmaGhost |
MAPS |
Video |
2 |
Setting up the AI in Sapien |
PlasmaGhost |
MAPS |
Video |
|
Chain Spawning Effect |
Deimos |
MODS |
Text |
|
Creating a Device Machine Door |
TriggerHappy MC |
MAPS |
Video |
|
Adding Glass to Your Creations |
TriggerHappy MC |
MAPS |
Video |
|
Reviving the Ghost Plasma Bolt Stun Effect |
Colin |
WIKI |
Text |
|
Optimizing Models for Optimum Preformance |
{NcS}~Rm |
MAPS |
Video/Files |
|
How to use the GBXModel Importer |
TheGhost |
MAPS |
Video |
|
How to use the Halo Animation Editor |
Kornman00 |
Local, EPGS |
PDF/Text |
|
Making Strings with Tool |
SteelixB |
WIKI |
Text |
1 |
3ds max Basics Part 1 (w/voice) |
[CAF]Eclips |
MAPS, (MAPS) |
Video |
2 |
3ds max Basics Part 2 (w/voice) |
[CAF]Eclips |
MAPS, (MAPS) |
Video |
|
Cell-Shading in 3ds max |
Sunny Sharma |
MAPS, WIKI |
Video/Text |
Links: MAPS = Halomaps, FF = FileFront, GBX = Gearbox Forums, MODS = Halomods, WIKI = Halowiki, EPGS = EPGamers, HBO = H.B.O, NA = Other |